Is Roblox Safe?

By Rafid Hoda
September 8, 2025
2 min read

Is Roblox Safe?

The short answer is no, not automatically. But the longer answer is more complicated than most headlines make it seem.

You've probably seen the recent stories:

creators talking about grooming, safety failures, and kids being exposed to strangers on Roblox.

It's disturbing, and it should be.

Roblox has over 100 million daily users, and a large percentage of them are under 13.

When a platform is that big, bad behaviour doesn't just "show up," it scales with the audience.

The reality is this:

Asking "Is Roblox safe?" is like asking "Is the internet safe?"

The answer has always been no.

There have always been risks online:

strangers messaging kids, unsafe conversations, parents unaware of what's happening.

The difference today is reach.

For many kids, Roblox isn't just a game — it's their primary social space.

The place they meet, chat, build, play, and feel belonging.

For parents, that creates a dilemma:

Block it entirely (which some do, and that's valid)

Or accept that kids will be online, and try to manage it well

There's no perfect solution, but there are practical steps that dramatically reduce risk:

Turn off chat

Use parental controls

Keep devices in visible spaces

Talk about what's safe to share and what isn't

The unfortunate truth is that platform-level safety is unreliable, so kids need personal awareness.

Here's something many parents don't know:

You can disable chat completely in Roblox with a few clicks.

For most younger kids, this removes the biggest source of risk without ruining the experience.

And for families who want to go further, Roblox Studio can be a tool for learning rather than just consuming.

Kids can build games, experiment, solve problems, and understand how digital things work.

But that only matters if they feel safe.

So the honest answer is:

Roblox isn't inherently safe

It won't ever be fully safe

But it can be made meaningfully safer with attention, conversations, and settings

The goal isn't perfect protection — it's equipping kids to navigate the world they already live in.

And in 2025, that world is digital.